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MKI stock weight bias
I'm working on this project
http://www.racer.nl
but the file could be exported into most other PC games. (SCGT, GPL,
F12002?).
I'm building the car from Dirk's blueprints in 3DStudioMax ver4
I took the pictures and scaled them so that 1 pixel=1mm, then I use
Microsoft Photo Editor which gives the coordinates of the cursor on the
picture.
I also finally found a copy of Dyno2000 so that I can directly import
the engine data into the game.
Ben
-----Original Message-----
From: scirocco-l-admin@scirocco.org
[mailto:scirocco-l-admin@scirocco.org] On Behalf Of Allyn
Sent: August 21, 2002 3:00 PM
To: bbeacock@rogers.com; Scirocco. org Mailing List
Subject: Re: MKI stock weight bias
so... ben... whats the game???
Al
----- Original Message -----
From: "Ben Beacock" <bennyb2k4@sympatico.ca>
To: "Scirocco. org Mailing List" <scirocco-l@scirocco.org>
Sent: Wednesday, August 21, 2002 1:55 PM
Subject: MKI stock weight bias
> I'm working on making a 3D model for a racing game and I'm looking for
> the following spec:
>
> CofG location: If I have the front/rear weight bias, I could figure
it
> out from that. I checked driversfound.com and the brochure/stats
don't
> mention it. Maybe a car&driver article has it?
>
>
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